You may contact us at:Įmail resumes to: be sure to include the following in the subject line: To be considered for this position, please include links to your resume and reel. Must be eligible to work in the United States. Knowledge of projection mapping a plus.Experience with Maya or another 3D package a plus.Background in art/photography or related production experience is a plus. Must be highly organized, strong ability to prioritize and multi-task.Must be able to take direction and exercise attention to detail in a fast-paced production environment.Must have strong collaboration and communication skills.Production experience in a Linux environment.◦ Custom gizmo for flashlight rays that corresponds with animation. ◦ Custom gizmo for axis animation remapping. ◦ Relight badges and faked shadow on one of the badges. ◦ Communicate with TD for render layers requirements. ◦ Modeled/Rigged window blinds in the background. ◦ Object tracked car handed to animator to animate a digital double. Uses multiple axis to parent shot camera to move with the car for projection. ◦ Reconstructed car so that it accelerates faster and no tripod in its way. Use of 3D stabilization/projection while rotopainting out tripod/reconstructing flags that are obstructed. ◦ Removed tripod and original car after certain frame to replace with CGI. Layout the tracking data to line up car movement to X axis perfectly before doing so. ◦ Adjusted car animation (accelerate) after tracking. ◦ Also used GeoTracker from KeenTools to track the car in this shot. ◦ Tracked the camera and object tracked the car in Syntheyes. Tracked the footage and generated pointcloud to assist TD with building car geometry for object tracking. ◦ Part of scene survey crew, took pictures/videos of the car. ◦ Cleanup original light wrap and replace with flickering light wrap. ◦ 3D stabilization of ceiling and lights replacement. ◦ Roto of front, mid, background elements and woman. ◦ Filled up a hole in Cohen’s beard with more beard so it doesn’t distract the audience.ĥ. ◦ Combination of roto and keying on Cohen character in general, some mblur was generated in post. ◦ Addictive keying for Cohen’s extreme beard details. A pair of tooth were rendered and comp in separately as the original penetrated the lips. ◦ Comp in sword FX elements with glow and Mica the troll. ◦ Comp in background, fixed anti-aliased depth channel to generate DOF without artifacts. ◦ Extended rock edge when green suit guy took out part of it which would shows up in the shot later. Shrink down the edge of rock considerably due to extreme depth of field, ended up generating my own edge. Done with combination of roto and keying to separate them. ◦ Due to the stone troll coming in between them, rock behind horse must be a separate matte even though horse is on top of it. Ended up roto out the main hair strands and combination of roto and keying parts the rest of the horse. ◦ Horse fine hair goes over uneven green suit and black rock later. ◦ All the CG elements below has gone through a lens distortion with STMap. ◦ Generate cleanplate for passengers removal. ◦ Cleanup marker with multiple projections. ◦ Tracked and generated distortion map in Syntheyes. ◦ Combination of 2D and 3D stabilization on car for tennis cleanup. ◦ Projection cleanup of orange road cones through out the shot. ◦ Roto of car, bridge and its fence for cleanup. ◦ Create cleanplate of the sea and cliff side below the bridge from reference footage. ◦ Use pointclouds to generate landscape geo. Created custom node with python to assist with bulk keying plates, details can be found here ◦ Crowd generated with NukeX particle system. ◦ With the camera tracked I re-uv part of the arena model (wall specifically), projected plate on it and use that to recover glass reflection at the back with UV render and frameblend method. ◦ Roto hockey players, walls at the back with help of 3D stabilization. ◦ Tracked the plate with Syntheyes, layout the scene with assistant from animator.
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